You’ve awakened in a moving horse-drawn wagon of wood and iron steadily trotting through an unknown serene jungle night. Prisoners of some unsure means, your head throbs as you’re unable to move or speak for several minutes. You sense others around you with similar fortune as you fail to recall what led you here. Last you can remember, the shimmering shores of western Jake were on the horizon. Things come in to focus as you notice a fellow prisoner unbind their own shackles and slip you a key, but this moment is short-lived as a purple light fills your surroundings and abruptly cuts your journey short with a distant burst followed by a deafening shock wave. The wagon violently topples over while crossing a river bridge, sending many of you spilling out over the edge. Luck honors you as all survive the crash, leaving only a half-dozen guards to deal with. They are made short work of as the helpful prisoner from earlier reappears and demonstrates surprising combat skills in your aid. She reveals herself to be young woman and takes a strong interest in your attempts to use magic. However, her preoccupation calls her to leave, but not before tossing you a strange artifact and pointing you in the direction of Summerset to meet an apparent friend of hers. Who is this woman? Why have you been made prisoners? Where has your memory gone? Tune in this Sunday for another exciting session of
DragonBall Campaign Jake!